Pitching Problems - Team 39
Some say a good game pitch balances boring truths and attractive lies, but how far should you push it? What does this say about your integrity?
Developers are often criticised for overpromising and underdelivering, but if they didn't twist the truth a little, would people still be interested in their games?
This jam game was made to try and put myself in the shoes of such a developer, and think about how I might react when answering questions about my game on the spot.
I'd recommend playing a few times and picking different options to get a feel for the different branches and outcomes :)
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